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Homeworld Cataclsym/Emergence on GOG - gog.la/SPACETERRORWon't be able to cover Deserts of Kharak directly next like I hoped for but it'll come in time.
@Andy Ruse God damnit, I didn't even know this video was out.
@Parabolic Octopus Share a link man, put it places, whether he sees this or not.
Great video as always Lord Mandalore, but the first question you answerd in the credits made my mind buzz. HALOGEN. I literaly have an early alpha build of it in my back up hard drive! I really hope you see this comment and let me know if I can send you the files somehow :)
Hi MandaloreGaming! What do you think about Mandalorian) game "They Always Run"?
I bought it as soon as it got rereleased on gog but I’m SO happy this is going to give more people a chance to experience this game. The og Homeworld was absolutely amazing but Cataclysm is the one that really stands out in my memory
The evolution from mining vessel to a legitimate warship is such a great arc
The original Homeworld was a great underdog story and the guys who made this clearly understood it. Such a great underdog arc.
Reminds me of my car
@Daniel Harvison nonsense, just ram two enemy ships together. And if they came alone they should be easy pickings no matter who you are
DIY battleship? Say no more.
"You're worst than the beast! AT LEAST THE BEAST DOESN'T PRETEND TO BE RIGHTEOUS!"Hot damn, the VA gave 101% on that dialogue line.
It was a lot of Kirk Douglas energy. Amazing
There was clearly so much thought and passion put into this game, it's a travesty its been so forgotten by the series.
That anger and frustration in his voice really sells it.
@Jesus Valles the voice acting makes the game what it is. It’s so great
I've never gotten into Homeworld but the voice acting is incredible, the radio effect layered on top is great, and now I'm curious
Fun fact about the Kuun-Lan type mining vessels: They were designed in less than 2 days after Somtaaw pleaded with the Council and were granted 45 days access to the Mothership's manufacturing facilities. Given this limited time and the fact that they were more than likely not going to be granted access again in the near future, they had to design a vessel that was close in function to the Mothership itself (meaning as self sufficient as possible when it came to producing additional vessels), thus the Somtaaw mining mothership was born.Edit: They're officially called the Explorer-class mining mothership.
@Mobius 1 Both manuals needed another look over, not just for internal consistency but also basic formatting. The "Shaman" class Carrier's description isn't like the other ships.
@Mike G Homeworld's manuals are well known for having contradictions for details, the most notorious being the size of the Kushan Mothership.
There's also a discrepancy in the game's manual over the "45 days" Somtaaw had. Did they have 6 months or 45 days?Quoting from "Kiith History: Somtaaw" (page 12)"While many of the established Kiith accused Somtaaw of further undermining the ancient social systems for their own benifit, the result was Somtaaw was granted access to the Mothership Station for a period of six months. Mothership access for other lesser Kiith soon followed. In their time, the Somtaaw built two enormous mining ships, the Kuun-Lan and the Fal-Corum, which were both launched, fully manned, within 45 days. In the final days of their control over the Mothership’s PDA, Kiith Somtaaw triumphantly built one final ship, the Clee San, a top-of-the-line deep space research frigate."and quoting from ""Explorer" Class Deep Space Mining Vessel" (page 95) "Through many political trials, (see History of Kiith Somtaaw) the New Daiamiid finally granted Somtaaw access to the Mothership for a mere 45 days. The Explorer Class design was finished within days when Somtaaw Engineers gained control of the Mothership’s PDA, and construction began immediately; all parties involved knew full well that this was probably the only time Somtaaw would have access to the massive construction facility. Accordingly, no expense was spared! The first Explorer was dubbed the Faal-Corum and launched on day 20, to the rousing cheers of thousands of Somtaaw watching from monitors planetside. Even before the Faal-Corum cleared the docks, engineers were modifying the design of the second Mining ship to incorporate the lessons learned in constructing the first. The Kuun-Lan launched on day 35 with more powerful engines, an extra layer of armor, and a 30% greater module capacity."
@Mike G I might've misread the wiki then.
The game manual calls it an "Explorer" class Deep Space Mining Vessel. In-game it's only ever referred to as the Command Ship, and Encyclopedia Hiigara classifies it as a Flagship (which includes mothership-type vessels), and its purpose as a Command Ship. Googling "explorer-class mining mothership" doesn't show anything with that designation.
"the Somtaaw are mentioned being against poking around in ancient ruins"If this does not make Cataclysm canon, I don't know what else could. Them being against digging out ancient ships would mean nothing on it's own, but given what them touching a million year old beacon unleashed on the galaxy makes their disdain for treasure hunting very understandable.
@Wandering_Wyvyrn implying the beast doesnt adapt as well, but thats its own argument
@David Strife exactly, their more comparable to the Orks, they may be containable but not possible to exterminate due to well they are from deeper parts of hyper space , we can’t completely wipe them
@Buragi what part of "They cant remove it permanently" did you not get? Its there to stay, and nothing in the Homeworld setting can change that. Its contained, so it isnt the bit bad anymore, but it wont be going anywhere as far as extermination is concerned.
@David Strife Not to mention that it was present in pockets at the end of Cataclysm. This is hundreds of years into the future and given how dangerous that thing was, complete eradication is the only logical conclusion.
"Despite being a viral organism, the Beast had a very high level command of Galactic Common - an in-universe trade language used by all races - and was fully capable of stating its thoughts. However, its ability to talk to others was compounded by the disjointed nature of its vocals. The disjointed nature meant it was unable to maintain a single voice at any time, alternating between a deep masculine voice and a raspy female voice throughout many of its conversations. This suggests that its communications were pieced together from log recordings and possibly victim memories." FUCK THAT SHIT!
@TuxedoKamina Nope, the fandom wiki
@Cake64 Yknow, fun fact about The Beast: the naggarok has thousands of screaming voices when you get close to it, they kept the crew alive and suffering for MILLIONS OF YEARS. Bentusi might suffer since they keep their minds, trapped within their own bodies, but the ancient people are being tortured on life support for 10000 times longer than their lifespans on the best of terms. Fuck if The Beast isnt a terrifying villain
It's remind me a lot about the master from fallout who uses many voices from the people that it consumed, and the ones inside his machine databaseIt fucking creepy man
My first thought from the cutscene was that they are like the Flood from the really good Halo animated short, this just cements it
@Cake64 that sounds both interesting and *fucking terrifying*
"The more ass they kick the bigger there foot gets" - Never has unit veterancy been explained better.
@I don't know, man their* Sorry, the word in the original sentence was not the first word.
Ey, Shack! Been subscribed since the original Republic at War playthrough in 2014.
Hey shack! Maybe a future stream could be homeworld cataclysm?
"I've come to kick ass and chew bubblegum. And I'm all out of ass."- a veteran (probably)
I love how The Beast's origin is never explained at all. The Naggarock isn't the source of these nanomachines or anything, they just stumbled upon them much like the Kuun-Lan did. Where did it come from? Who created it? Why does it do what it does?Are there more out there?
@CareerKnight I agree, if the story is leaving the door open for lore or a sequel hook, then explore and explain, sure.What particularly brings my piss to a boil are fanbases and fandoms, either insisting on their interpretation being correct or demanding answers that creators never intended to give.Hideo Kojima's Metal Gear comes to mind. When your fanbase is sending you death threats, cry "NANOMACHINES" and let slip the dogs of retcon.
@Mike G I think the problem is he shouldn't explain himself. The mark of a great artist is knowing when to just keep your mouth shut and let the audience decide.
@Brendan Logue You're right. Prometheus kind of retroactively makes the other Alien movies worse, because it's trying too hard to explain things that didn't really have or need an explanation when they were made. Blade Runner Director's Cut had the same problem.I guess Ridley Scott has a problem with explaining himself.
@Brendan Logue Whether or not something needs an origin really depends on how the story treats the question. If characters are constantly asking about it or speculating than yea it should be answered but if no one seems to care than it doesn't matter. It doesn't mean you can't answer that question in that situation but if you do you should have a really good idea and not a director who clearly would rather be making movies about androids.
This might be an unpopular opinion. But I'm ok with that. I'd rather an ambiguous origin for my mysterious scary thing then to know exactly where it came from and who made it. Look at what happened to The Alien, sometimes the less you know the better the mystery is.
how terrifying the audio in this game
@stylesrj That is correct. For cutscenes, they just mash up the beast infection lines for all the ships. Why bother recording more lines when they can rework what they have?
@Inglonias But it plays out on other ships... I don't build a lot of Hive Frigates and I didn't let them get infected.
@stylesrj That line is actually from the Hive frigate when the beast hits it. "Drones Dying."
@Mr. Bear I think one particular line gets to me... during those screams one thing I hear is "All sides" but I like to hear it as "Blue skies"That sounds way more scarier to me because The Beast is assimilating them into the ship, dragging up their memories. The memory of the blue skies of their home world could be one such thing they're desperately trying to cling on to...
@Mr. Bear yeah, it definitely was.*degrading* to hear and watch happen. It was a true nightmare, especially scary considering the most intelligent faction we see losing their shit and went Alah on them, detonating their ship.
Kiith Tambuur. They're mentioned in the Cataclysm / Emergence manual as being a Kiith literally made of ONE ANGRY DUDE that started off commanding a single, "I argued so well I got it for free" Frigate from the Kiith clans, filled it full of other disposessed from Kharak, and by the start of Catalysm was a renowned mercenary with an entire fleet of scrapyard nabbed ships. That's what I want.Fuck I love Cataclysm / Emergence. The story is so TIGHT, so well done, it's amazing.
@MandaloreGaming according to Cataclysm's guidebook he and his wife are the only members of the Kiith Tambuur who made it into the cryo trays. The rest of his Kiith died from the bombing of Kharak and while the Taidan patrol tries to destroy the cryo trays the wife was shot directly by the assault frigate and died right next to him during the journey to Hiigara. After waking up and finding out that not only was his entire extended Family/Kiith died but also his wife who was just right next to him, he declared an ancient and sacred feud against the Taiidani. After demanding and earning a frigate from the Kushan, he and about 200 other sleepers looked for imperialist remnants to brutally murder. After working with the Taidani Republic as a mercenary ever since, he managed to kill 300 imperialist officers and ship captains and stole their ships by the time the beast wars started.
@Placido Penitente That reminds me of that scene from Futurama with Bender. "I'm gonna go build my own theme park!"
@MandaloreGaming Odd question Mandalore, but if I thought to begin making a mod on that idea, would I be able to contact you on it for opinions? And if yes, how would I?
Kiith Tambuur mirrors Kiith Soban's origin. One angry dude pissed off that their kiith will not let them avenge the death of their family due to a rival Kiith, he just goes: Fuck it! If your rules will not let me do it. I will make a Kiith of my own, finds like minded followers and hunts down the rival Kiith themselves.
Dude went around hunting any Taiidani war criminals or those involved in Kharak's destruction. You could easily see his own spinoff game. Lots of stories like that in there.
"Then Blizzard higher ups did what they do best - putting their hands where they shouldn't"Flawless victory right here.
Now they are gone.... for fucking good
@TheLazyFinn yeah they didn't have to but probably easier than spending money in a courtroom. Blizzard would lose but it would slow business.
@MoistJohn I guess so, GOG still renamed the game tho
well they also can't really legally do that, since the product existed before they did that... and they did not give anywhere near enough time to have any legitimacy. It would not win in court.edit: they have also failed to protect the name anyway, so they really can't enforce it. After all, cataclysm dark days ahead has kept it's name, meaning they have long since lost any ability to enforce it by not protecting it against them.
@Holtijaar Surprising they haven´t gone after Cataclysm Dark Days Ahead at this point...
25:25 Some context on that scene. It is more insane than what Mandalore shows it as. The fleet commander spends the entire campaign trying to be voice of reason in a horror story and either nobody listens to him or betrays him. He initially tries to be a voice of reason when approaching the fleeing bentusi and it again doesn't work. It's hinted that the commander had finally snapped from all the stress and guilt, and was just looking to die from something other than the beast. As shown by the quote a few moments before on why he refuses to retreat "better to be blown to atoms now than wait for the beast to hunt us down". The entire speech to bentusi was just a him venting all his frustrations built up to that point. Somehow after all attempts at diplomacy failed an emotional rant manages to guilt trip the Bentusi into joining the fight. Even the Bentusi hint at the insanity of it all by their quote "we see our own madness reflected in yours."
@CompletelyNewguy he was fed up to the point that the Bentusi pretty much saw he wasn't kidding.They either relent and come to their senses or two factions were going to end up eradicating themselves in that situation.
Especially after the commander says: "Now are you going to help us? Or am I going to have to ram this ship into you?"
Yeah. Our good commander is the one sane person in the entire story. Doing the right thing, the reasonable thing, every time. Him finally getting fed up with the insanity around him and just venting for effect like that is cathartic for us the player, who's been there with him and struggling to deal with it all alongside him.
“You thought you were getting thanked. You’re a dirty miner, fuck you.” This was my favorite part of this game. You were on the edge of society and interacted with other more powerful factions who consistently looked down on you.
@Raid Rider indeed, it definitely made me think of dead space when I watched this. Ether way both dead space and this game is amazing
That sounds like "Gothic: The sci-fi RTS edition"
"I'm sure they'll forget to thank us later."
First Mission: "This is the Kiith Somtaaw Mining Vessel, Kuun-Lan"Final Mission: "This is the Kiith Somtaaw *Warship*, Kuun-Lan"Also, the best line in the game: "You're worse than the beast! Atleast the beast doesn't pretend to be righteous!"Also also, did you know that the beast came from INSIDE hyperspace?
Well, best line in the game : "We liveeee" - after the science ship is taken.
@CMDR Solaris I think supposedly they jumped to deep into hyperspace, like another layer of the hyperspace dimension and that lower dimension is where the beast is from.
Ayup. The Naggarok picked the infection up during an extreme range Hyperspace Jump from a neighboring galaxy as I recall. Not sure if that was from being in H-Space for too long or just one of the horrors of Dark Space or what. It's never fully explained, probably because well, *not* knowing is scarier.Unrelated note. String. When you gonna do some HW inspired stuff now? You know you wanna. Doooooooo Eeeeeeeeeeeeet.
oh man i forgot it came from hyperspace. I thought that the Bentussi meant it came from outside the galaxy but coming from outside our dimension is so much cooler.
Homeworld: Cataclysm is easily the best sequel that nobody remembered and utterly terrifying for all the right reasons. Top tier voice acting.I played it back shortly after finding a copy in a two-pack that came with the original I got at a book store way back in like 2005.The Zerg in Starcraft were supposed to be Warhammer Tyranids; alien, unsettling, all-consuming and assimilating and for the most part, they fit the part (in Starcraft 1).The Beast is much, much scarier than the Zerg ever were. From the moment it appears in the story until its defeat, it is an enemy that never feels trivialized, and always threatening. Model example: That superweapon you mount on your ship to kill the Beast? Turns out, even when fixed and fully operational, it still fails to slay the Beast and its superweapon. The Zerg, by comparison, have been punked out by ancient super-weapons twice...and then reduced into being the bitch of the "bigger bad" in Starcraft 2....Yeah. maybe there's a reason why Blizzard would prefer that everyone forget this Cataclysm in favor of theirs.
Have you guys read the post SC2 books? After Kerrigan, the Zerg turn into almost stewards of the sector and are trying speed the growth of life, and terraform planets to have life.Honestly, kinda of a cool outcome for the "All consuming swarm trope". The Eldrich horrors become star hopping gardeners. I just wish GETTING to that point was a much more interesting path as everyone has detailed above.
The infection is much closer to the Flood, from Halo
SC2 Zerg just became dinosaurs.
@August Day yeah they went from scary first encounter necromorphs/xenos, to shitty resident evil movie monsters or something else that is supposed to be intimidating but fails.
“It doesn’t matter how we die. One ancient monster is as good as another.” Holy shit that line slapped so hard this game just committed domestic battery
@Johan some of Helreach does come close like "Hero of Helreach as if there was only one" or the "I have dug my grave in this place" but 40k characters wouldn't say this Homeworld line typically unless its from the Farsight Enclave as they are too proud and/or ignorant to do so (as its a moment of well self reflection on the Bentusi's part.) , hence its more or less can only work in Homeworld or other lighter Sci-fi.
@Francisco Duarte yeah Relic had great VA back then, Dawn of War also had a lot of it.
@MrTorgue Space boomerisms.
@Dr White And like Lord Mandalore points out, the Cpt is right.The beast straight up admitted the deal with the empire is just buying time, but it's not gonna be your own problem but that of future generations.A german cliche is "Nach mir die Sintflut." and translate roughly to "After me (my lifetime/my interests/myself) the Flood"
@Thorveim I just realised, looking back on the lore, this hits double hard when you consider the bentusi's existing guilt surrounding the exile of the hiigarans that led to the bentusi stepping down from leading the galatic council. This poor bastard was likely alive during that time, so he's like 'oh shit oh fuck not again'
6:35 credit to the radio responder. he went from "dafuq is going on?" to "I am in danger" to "i am fucked" in literal seconds, and his first response wasn't self preservation, but to save the shipo7 godspeed to the guy.
It was important world building to show these 'lowly laborers' have morals and ethics far greater than their Homeworld's bureaucrats, and the remnants of the empire they replaced. (Taidani Republic not included)
That's a running thing in the game. A Taidani Republic Capital ship also does the same thing in the final mission.
1:28 Whenever I hear about copyright eating a franchise title or _especially_ source code being lost, I think of one of the most horrible 'anti-piracy' psychopaths I've ever seen. He scoffed at the idea that we should care about preserving digital media from premature destruction because if nobody can profit from it, then surely one of those people should be able to make sure that nobody gets to enjoy it for free. If people like that ever got access to time travel, they'd use it to ensure that the Library of Alexandria was put to the torch because otherwise everything within it might have become public domain.
"Nobody remembers how to make anything anymore, mainly because of DRM and Copyright Laws... I'm not kidding; that's the actual in game reason. We can't reliably make new ships or machinery because all the corporations put copy protection on their design chips."~SsethTzeentach explaining the setting lore of Starsector.
Well that sounds like a Bond Villain to me. (And yet there are real people like that... God help us.)
That exchange at 25:29…I think that’s legitimately one of the best, if not the best, voice acting/dialogue I’ve heard.The white hot rage behind “…at least the BEAST DOESNT PRETEND TO BE RIGHTEOUS!!” is something else. Thanks Mandalore for another great review and bringing attention to another great game/story/experience that I likely would have never discovered myself.
I think a nice hidden benefit of your ships looking like everything under the kitchen sink is that you don't get comfortable with what you have and that you want to try anything new to get an advantage. It feels like a nice decision, and it directly leads into you becoming the KUUN-LAN Beast Slayers, the ones who will use any means to become the big guys.
If anything, the Kiith Somtaaw are the perfect foil to the Beast because they both get stronger by evolving, but the Beast does it by forcefully assimilating everything into itself unchanged while the Somtaaw scavenge and salvage and take inspiration from old ideas while putting their own spin on it.Their dreadnoughts, fighters and corvettes are modified designs inspired by pirates, Taiidan and Bentusi, their carriers and ramming frigates are just their old mining equipment remade into combat worthy designs and their strongest weapon is literally just a salvaged siege cannon duct taped to their ship then fixed up by the Bentusi. It's amazing.
“Fun” fact: Homeworld 2 was written by a completely different writing team, while Cataclysm was written by the same author team that did the first oneSo yeah, it’s no surprise 2 has such a …different kind of story.
@Statiq that's why I only pay attention to asian ones
@Wildfire悪魔 Have you seen the trash coming out of modern art and animation design universities?
@Wildfire悪魔 Rather, this is what happens when you let near-sighted businessmen handle stuff. Let those who can visualize the long run handle art. After all, the best way to profit is by making art that can stand the test of time~... Unfortunately for us, the bigwigs are usually the aforementioned near-sighted types...
@Brupcat I appreciate your reply, but I think you misread mine.
It's basically the Fallout: New Vegas to Fallout 3.
Homeworld Cataclysm in a nut shell. Imagine Isaac Clark was aboard the Ishimura to begin with, rallied the survivors, defeated the first marker and then formed a paramilitary unit that held off earth gov and the unitologists and started hunting the brethren moons. Space miners and engineers saving the mothering fucking galaxy seems to be a running theme in cosmic horror
@Sorain1 Thats actually a great point, and I saw similar on a discussion about "The Martian" when people complained that it made little sense for Matt Damon's character to just keep working despite the odds being so against him, or how he never seemed to despair or freak out- he's an Astronaut, they look for people specifically like that. You NEED to be able to solve serious issues under stress of death, it's fucking space.
I think it comes down to the mindset of engineers and miners. Their life is solving problems, no matter how dangerous or horrifying, their reflex is 'how do I solve X?' Combined with a tendency to bury emotions in work, you get people who when faced with terror, reflexively try to make something to solve the problem. They don't freeze up, or flee, or mindlessly start attacking, they try to take refuge in cold rationality and logic, to find a practical solution to the problem. The philosophical implications aren't something they want to think about, so they don't.From a narrative perspective, people who are 'down to Earth/salt of the Earth' folks are relatable and it's believable to people that they'd buckle down on trying to make something to solve the problem. To use what they have to solve their problems. Since 'uses what they have to solve the problem' is another way of saying 'protagonist' they fit nicely.
Even filtered through second-hand experience, I'm still feeling all those emotions the game wanted to convey. Fear of The Beast, desperation, pride at seeing the mining rig rise up and finally get respect...I'd argue it's the New Vegas of the franchise - a side game that had main entry soul and magic. Soul and magic that upstages any mainline sequels, and that a remaster might never quite recapture.
I remember being terrified of the Beast the first time hearing all those screams. It made me very attached to my rag tag fleet of "not soldiers" and when you get to the final mission being called a "Somtaaw Warship" I was absolutely giddy because it felt like something I earned and it was time for some payback
God, the part where you convince the Bentusi to join you. The "Shaming the Unbound" video I watch a lot cause the voice acting is just...so good. The Flagship's VA killed it, as did Campbell Lane as the Bentusi, may he rest in peace.My favorite of all the Homeworld games, for sure.
He remains forever unbound.
The journey to becoming Beast Slayers is probably hands down my favorite videogame story, not just RTS.Fun fact: Cataclysm was actually also setting up in a subtle way for the Kushan, the protagonists of the original Homeworld, to be the antagonists of Homeworld 2, as it would show how they have once again started acting kinda like how they did when they got exiled to the edge of known space. Such a shame it was not to be.
@MandaloreGaming I have reason to believe it is.
Vengeance for Kadesh
@MandaloreGaming Very optimistic, I hope they'll do something good with it but it's hard to have faith in big corporate game developers these days.
@MandaloreGaming that makes a lot of sense, especially considering the way S'Jet speaks, it almost feels like the Hiigarans are seeking vengence or a payback for what they have suffered. It is really easy to also draw parallels between the new mothership and the Taidan one on the first game, especially considering that they both are horizontal
A HW3 where S'Jet is a still noble figure but blinded by what's "good for Hiigara" and you have to decide whether to help or hinder that cause would be interesting. It could have multiple endings depending on the missions undertaken and how ruthlessly you completed objectives, including golden endings for either path.That said, I don't have that much faith in AAA writing. It will probably have S'Jet talking down to CO for mansplaining or something else no one actually cares about.
Slamming Sbarro as either cancer itself or as aligning with a sentient cancer (and perhaps by inference slamming all mall foodcourt fast-food chains), without missing a beat, using only a second-long image was priceless.
I do totally agree, the only fastfood place that actually gave me food-poisoning...
Was gonna ask if that was intentional.
I'm so happy that guys like Mandalore exist, shining a light onto the mostly forgotten works of teams who put blood, tears and soul into the art they created. Their recognition might come late, but at the very least they now get the recognition they deserved.
The fact that so many people are going to play this game thanks to you make me smile.homeworld is hands down my favorite all time game, mainly because i was pretty deep in the modding and multiplayer community.cataclysm is an absolute gem its weird buts its beautiful.
Just bought it
Bit of a random thing, but I kinda love how the Kuun Laan is essentially in two pieces.The manual (I think it was in the manual) mentioned how Kith Somtaaw basically had very limited access to the mothership to get a couple ships built, and the modular nature kind of emphasizes "we squeezed everything we could out of that shipyard and actually just finished the ships later.Obviously, though, the more direct narrative use is that by the lower decks effectively being a full ship with propulsion, hangar and resourcing, it allows for the beast mothership to grow from it.
It really is a shame that Cataclysm/Emergence not only didn't get the Remaster treatment, but is also considered non-canon. It deserves a lot better than to be brushed aside.
Didn't Mandy say in the video that it's canon?
@Boamere Yeah the Beast was well executed and great, but it's origins as "Event Horizon bullshit hyperspace Kojima nanomachine monster" belongs in a more fast-and-loose setting.
@StrikeWarlock yeah but the new tabletop game they made confirms it, it's called hw: Revelations
@Jade Imingan barking dog studios considers it canon, Gearbox on the other hand is wishy washy about it.
Wait a minute, it is considered canon
Homeworld Cataclysm is one of the most interesting games every made to me, as it clearly shows the difference between Being something, and wearing the aesthetics of something. Horror can be about anything, but in games they're often categorized by camera angles, spooky monsters chasing you down dark hallways, hiding in closets, systems and mechanics that don't mean anything on their own but are supposed to matter to be "survival horror" or such. Homeworld:C is a space rts about micromanaging, and captures fear, tensions, limited resources, desperation, hope, and everything that matters for horror with repurposed systems not built for it in any way. It's wildly creative and a good reminder about how good games can be, and the power of using limited tools to create new experiences.
Agreed.One of my favorite horror games is Irisu by wtetsu and its a puzzle game.Like, a Tetris style falling block puzzle game.Super good, if you try it play as far as you absolutely can before looking up anything about it, it's well worth stumbling in the dark.
On the topic of final mission speeches, I just realized: You did not say what happens at the beginning of the last mission of the original Homeworld. Yes, the burning of Kharak is heartbreaking, one of the greatest emotional moments in gaming, but realizing at the beginning of the finale that Mothership is silent, that the voice you had been hearing for the entire game, that helped you through the dark and uncertain times is gone, maybe even forever, is also, if not more, gut-wrenching.
Which HW2 immediately invalidates
also biggest lore break between 2 and cataclysm: in 2 you see the last of the Bentusi sacrifice themselves. While if you played cataclysm, you know some bentusi ships eventually escaped the galaxy, meaning its unlikely bentus is really the last of their race.Also, the best thing about the Beast that wasn't really mentioned here.. is that while its goal is to just consume everything, its SMART about it; going for the strongest specie that possess the greatest knowledge they could assimilate immediately, using infected ships to lure others, and even using what it knows of galaxy politics to gain allies. "We know you better than you know yourselves", and the beast is probably not wrong in that regard with how long it has been listening to the entire galaxy. And sure the taidan imperialists were morons.... but they were desperate. The beast was the only thing willing and capable to help them regain their empire, and they were desperate to get back that power.And hell, the attempt of the Beast to offer Kiith Somtaaw a position of relevance may have worked to some degree if the beast made that offer way earlier on.. but even the Beast didn't take them seriously until it was way too late (hell even whe you declare the kuun-laan a warship, the Beast scoffs at the idea that you are a soldier not, as if it thinks you are playing at war and not an actual threat).
Shaming The Unbound is still one of the greatest bits of video game writing I’ve ever seen. I was probably 9 or ten years old, playing this game right after it released because my father enjoyed the first one. I barely knew what was going on most of the time because I was a dumb child and even then that mission shook me up. It’s so good. The voice acting, the actual dialogue writing, the way you get to see the fleet you’ve spent hours building get wiped out so callously. And then you call the bastards out on their actions.
I like that the Bentusi ships look like horseshoe crabs, it makes them feel very ancient
Man, hearing the dying screams of your doomed comrades as you jettison them out into the void of space STILL raises goosebumps up and down my arm.That and, of course, The Beasts first words: "WEEEEEEE. LIIIIIIIIIVE."
The Cataclysm video, being about as long as the previous video, is a testament to how deep and rich this "expansion pack" is. Just love how grounded the experience and story is for a grand sci-fi title, the inital early game panic is still chilling. Great video, only wished more people played it at the time, its the dream game that's been forgotten.
for fifty cents imma try it
And once again, the french dub for this was equally amazing. It's rare that you find dialogs that, even translated, manage to retain the original quality and work with the words of another language. It gave the same dread, the same unsettling feeling. I'd even argue that the French Beast was actually better, but it's all about taste. I had never heard it in English before.
The Naggarock in particular I think sounds *way* better in French than it does in English. In English it sort of oscillates back and fourth between a contemptuous female voice and a malevolent gravelly male voice. In French, they are *perfectly* in sync and I think that makes it sound way more menacing and inhuman.
@234ne14 That was my feeling too ! The Beast seemed so angry, almost furious, in French. When playing, never doubted for a moment that she wanted us assimilated or blown to space dust.
I was kinda curious and checked it out, and yeah it's pretty amazing. You could feel that the localizers tested how to 'warp' the beast's voices so it flows better with French. Not to mention French female voices sounds more aggressive than the English counter part, like a pissed off mom.
It should be noted that for not being warriors, the Somtaaw are excellent engineers and the hodgepodge fleet has actually really, really strong ships.We, uh, don't talk about the repulsor upgrade.
I love the one scene where the clan engineers have a 'mechanicus moment' where they are genuinely amazed and excited by studying the microcircuits of the infected... Only to be reminded by the adviser lady, "You guys do remember those were once your clan brothers and sisters, right?"
Holy shit, that scene with the ship floating away into space while everybody screams is b genuinely terrifying. The cries of pain and horror are super uncomfortable, reminding me of the Headcrab Zombies..
Nearly cried when he introduced himself as the somtaaw warship. The voice acting and storytelling is just superb in this game.
Even the general overview of the story makes me feel hyped. It seems like a golden standard of how to portray an overwhelming force that the most helpless push through the best they can despite the lack of hope. Feels miles more impactful than any hollywood film that has tried the same theme.
The line where the captain dubs the ship a warship instead of a mining vessel is such a small seemingly insignificant line. But after playing the whole game and seeing what the crew had to go through it comes off as such a massive FUCK YEAH! moment. Like you fucking bet we're a goddamn warship, saving the galaxy with retrofitted mining vessels and dollar store warships is such a massive flex.And seeing this clan go from below the bottom of the barrel mining Kiith to venerated and respected "beast hunters" is a 10/10 story arc. Sorry if this comment is too long I just think this game is fucking awesome.
It's subtle out of context but even the Beast praises them on it.
they took everyones shit treated like less then 0 besides a material to be used and still were the ones that said fuck this and rose up to save everyone even taking on the bentusi cause they were the only one with a pair even while scared and the weakest clan they had heart so seeing them respected i was like fuck ya you god damn earned it
No, it was an excellent journey, with the fleet having a whole character arc on the way. I remember feeling immensely proud when we returned in triumph from the final battle and they made sure the player would feel that way.
I remember, back in the day, people trying to headcanon Kiith Somtaaw into Homeworld 2. One post stuck with me after all these years, it went something like:"Guys. Somtaaw can't be in Homeworld 2: these guys took a bunch of space trucks and retrofitted them so they could fight off the worst threat the galaxy had ever faced. They are absent from Homeworld 2 beacause they had already blown to bits their part of the Vaygr fleet and gone back to punch rocks by lunchtime."
When I joined Barking Dog I was a programmer on their next thing but it was all hands on deck as Cataclysm was wrapping up so I wound up doing quite a bit of playtesting on Cataclysm. I kinda wish I had slipped a CDROM of the source into a back pocket so I could now secretly mail it to Gearbox and they could make a proper remaster.I haven't actually played through the campaign - typically it was playing mass multiplayer looking for crashes and sync errors. I def will now after watching your vid tho.I still can't quite understand how the source was lost. It's not like they went bankrupt - they were absorbed into Rockstar. I don't know if it got lost when the Vancouver office was closed or what but someone dropped the ball there.One small point - you said we developed Bully before being absorbed into Rockstar/Take Two - but I seem to remember us working on it in the Rockstar days, not before (tho it's possible we started it under contract to Take Two before the acquisition? - it's bit hazy now and I was on Global Operations and the follow-up not Bully).
The Kun Laan captain genuinely reminds me of Sheridan from Babylon 5 when he confronts Kosh about the Vorlons sitting around and not doing anything in the galaxy despite the Shadows pulling strings behind the scenes
2:10 hearing the voice of late Campbell Lane once again, gives me goosebumps. That man was always the perfect narrator and to think he was even in Battlestar Galactica: Razor movie, makes this narration even sweeter. Of course, he also did great work at Gundam Wing as well. Rest in Peace Mr. Campbell Lane, you'll be missed.EDIT: 4:13 If you remember after the end of the first combat mission in Homeworld: Cataclysm, the aftermath of the battle, where Kiith Somtaaw Workers/Miners, are buzzing about, saving stragglers... Command bridge commends the crew about Kaalel frigate saying: "I'm sure they'll forget to thank us later". At the time it was hilarious to me two decades ago, but after finishing the game I realized how far Kiith Somtaaw got, from being an insignificant (As Kiith Naabal carrier in the next mission said: "Even a mining Kiith should be able to handle a few pirates"), to fully fledged-battle hardened warship and warrior clan.
I think my favorite thing about these voicelines is the audio compression. If this game were ever remastered, I feel like it would be a must-have. It really contributes to the horror elements of the game.
You articulate so thoroughly the emotions I've felt about this game. This is my favorite in the series. So much hope and possibility in the space of Homeworld. Thank you!And also, appreciate the GoG promo link, so i can experience Cataclysm all over again.
We come, bearing news of a Homeworld mobile game. Trust us, we were just as confused when we saw it, but it's honestly quite good. As of this message it is still in beta, but if they continue on this path, they have essentially made Homeworld on mobile.One of the best things. At the start you chose wich Kith you are part of. Somtaaw is one of those kiths.
The best Homeworld out there so far. We shall see if Homeworld 3 brings anything new or good to the table. But,in my view so far the ranking is...1) HW Cataclysm 2) Homeworld 3) HW Deserts of Kharak 4) Homeworld 2
Totally agree with you
That moment when the lower decks are jettisoned and the panicked cries turn into screaming then silence has been seared into my mind for decades. One of the best moments of sci-fi horror out there.
That was legit story-telling considering the graphical resources and technical specs they had to work with.
"Cut Us Loose!!!.." *....Clank....**Silence*
Kinda reminds me of the opening sequence to Xenogears: idclips.com/video/8RLf0O8eofU/video.html&ab_channel=JRPGopenings
The backdrops look absolutely stunning in this game. I find that a lot of these sci-fi RTS games go for the whole eye candy thing of having huge planets and nebulas as the background for the battles. They look gorgeous sure but they never really convey the true scale of space for me. Like real space is unfathomably vast. Planets that are technically close can still be 10,000 km away from each other along with asteroid belts and the like. A real space battle would be so miniscule and insignificant in the grand scheme of the stars that they would most likely just be in some obscure cloud of dust or void. Like if a naval battle was occuring in the middle of the Pacific you wouldn't be seeing lush islands around the place or land on the horizon it would just be two ships in the middle of nothing but ocean as far as the eye could see. That's what this games backdrops instill in me. The existential dread of seeing grains of dust fighting over nothing in the endless eternity of the cosmos
Something I just now noticed is that when the Bentusi are completely frightened out of their minds and running they outright refer to your existance as the Beast does: "flickerlives". Honestly that just adds so much more to the Kuun-Lan Captain calling them monsters.
I fell in love with HW1, but Cataclysm is incredible, fantastic, amazing and no this is not an exaggaration in the slightest. The best homeworld game. The story, the setting, the voice acting, the music... it's so deep, so well done. P.S. Commander of Kuun-Lan always reminded me of Sheridan (Babylon 5).
Campbell Lane(the narrator)'s voice acting seriously elevated the writing of every script he touched. Dude was a fucking legend.
The developer of this, Barking Dog Studios, was also behind Treasure Planet: Battle at Procyon. Which is another somewhat obscure game that Mandalore might find interesting video material.
Came here to say this. Now, I never heard of this "Bully" game. The Treasure Planet war game is way more important
Estoy impresionado como presentas una historia, es conmovedor como podes transmitir ese amor que le han puesto a un juego. Ame la lore
Cataclysm is so amazing (and brutal). I played them all couple years ago and after Cataclysm I was exhausted on many levels. A truly profound experience. It even managed to scratch a System Shock itch as I could only imagine the untold horrors of infected ships bursting at the seams with biomass.
I'm really curious if Enmity was an unknown, licensed song before Empire Earth, or if it became a licensed song after EE. Or maybe the jingle was part of a music software plugin. I feel like I've heard it a hundred times with slight variations on each.
"CUT US LOOSE!" One of the most bone chilling lines i've had the pleasure of hearing juxtaposed against "Okay Let's talk visuals." Gave me a laugh.So glad to see a Cataclysm vid, your work is appreciated as always!
@Teknodiktator Eh, I rate "Something's come aboard! Help us! HEEEELP USSSSSssss...." as even more horrifying. Because that only happens because *you* failed to protect that colony ship.
No fucking lies. I heard that shit in my nightmares when I was a kid.
22 years later and it still gives me chills
Next to "They come. Good."
Even better, the background track of the visuals section is turtles in time, so I was instantly reminded of the mystery of the druids vod highlights. True cosmic horror.
Homeworld: Cataclysm is my favorite homeworld. It's such a good story, I can't beleive how well cosmic horror fit into the homeworld setting. Not to mention i love how it expands the lore of the Bentusi. For an outside company to develop this they clearly had allot of passion and respect for the IP. That's why its so dissapointing to me that the guys at blackbird clearly don't like it and have yet to properly recognize it. Hell at this point I half expect them to officially uncannonize it with 3.
BTW in case mandalore didn't spell it out, when the Beast cells makes physical contact with organic matter, it mutates and stretches that matter into organic wiring to help make the ship work better.Basically the Meat Moss from dead space except the meat moss is still alive and screaming all the time as the beast uses it to transmit targeting data.
The scientist from 6:32 was absolutely based. His lab went from “#10 Safest Workplace in The Kith” to the set of The Thing in less than ten seconds. His response: We’re fucked, boss. Save the rest.
Homeworld 3s homepage reveals:"Cycles of plenty and war have come and gone. Now the Hyperspace Gate Network is catastrophically failing and Karan, who has passed into myth and religious idolatry, is the key to the mystery threatening a galaxy’s future."Heres hoping this is confirmation that they are going to do something with Karan's character.
Here's to hoping the mystery is the Beast coming back and no, Karan turns out to be a red herring, they need the ancient knowledge of the Somtaaw to fight it again.
I loved how truly alien the Beast felt. This game was amazing. The audio when the Beast infects/steals ships and various cutscenes is just so...terrifying.Also, when the last mission comes around you hear the captain announce the arrival of the WARSHIP Kuun-Lan, such a great bit of the game.Also, I loved the story reasons why the Beast couldn't take over the Destroyer and Dreadnought - a captain realized that after an infection beam struck their ship the only way to survive was to vent drive plasma into the decks and vaporize the infection. Somtaaw are bad motherfuckers.And I absolutely LOVE the lore behind the multi-beam frigates, such a cool ship.
Earning the clan name 'Beast Slayers' is one of the best endings you could ask for.
9:19 That voice acting. You just know there's a flask of whatever the crew managed to brew up in the quiet parts of the ship next to him when he was making that report.
I distinctly remember looking at all the art in the credits of this game where you see infected ships covered in the beast. It was such a novel concept to me at the time it still sends shivers up my spine.
The final mission is so much more than mentioned in the video and has some of the best moments in Gaming for me. The giant siege cannon bolted to your main ship? Useless, against the taken over superweapon the shot will get bounced back and against Nagarrok it is too slow to hit. It´s the one case in an RTS where the end game superweapon ISN´T the solution. I also loved the scene where the Empire remnants abandon the Beast once the battle turns against it. It´s so cathartic to see the horrific beast ask for help and be denied.Also the Bentusi superfighter? Also a great moment, once you get them you replace all your ships of that category - two of your smallest craft bolted together. But then you research the final clue how to beat the Nagarrok - in order to turn off the frictionless drive you need to hit it with EMP. Which is the one original trick Somtaw had since the very beginning of the game. And it´s on the shitty ship that is two smaller ships smushed together that you JUST recycled in order to build the broken Bentursi superships. The solution was with us the whole way.
@BlueTemplar En Taro Brian! Nah, but the reinforcing fleet of the imperials spawns in the crystal field, that you can blow up in a chain reaction with the field cannon. So close enough.
@TheGahta the bentusi gave the kuun laan basicly a trojan program that allowed their factories to replicate the drones. but after the fight was over the brogram self desctructed to give not a since tech advice left. the ships also suicided. but that ship that looks like the bentusi their beattleship. that they stole from schematics from with deep scans into bentsusi ships. but the bentusi could not just kill them for that, like they do with anyone else. because they were out of options because the kuun laan was their last chance.
Isn't there a trick in the last mission with hazardous space crystals that you have to blow up (probably with your siege cannon) just at the right time to stop the Beast and/or Nagarrok ?
@Akabans lusians when you've lived long enough and seen sentient beings commit genocide and war constantly you tend to not like a violent solution, just wish we could figure that out.
Ironically, I was so into the siege cannon I used it constantly as soon as I had it, even used it to blow up the Naggarrok! Also I very nearly blew up my own fleet with that second shot, ha ha. In fact, I did blow up myself against the super-weapon just before. Yeah, I used that cannon maybe a little bit too much.
You know, I was playing this the other week and I sort of started wondering whether the Naggarok came through the same Hyperspace network that Karen reopened in the end of Homeworld 2 and picked up the Beast somewhere in there. Maybe that's why it was closed in the first place? It would be kind of cool to see a return of the Beast in some form for Homeworld 3, even as a minor threat or faction you encounter along the way.
I am so glad I was in my prime loving games when these games came out. Cata was my favourite homeworld even tho I loved the first one. The devs were extremely talented. I remember playing it, when the story would have your 'mothership' declaring it as a mining vessel as it was, then later on after the cannon upgrade, your commander referred to it as a warship. I just loved that evolution of your mothership from a mining capital to a full on mega capital warship of death far deadlier than homeworlds original mothership. Not to mention the upgrades that changed your mothership as you progressed really felt meaningful.
26:31 Holy shit, the captain's voice actor is killing it here. Thank you for the GOG discounts, it's always nice to be able to actually get some new games when normally they cost to much for your current situation.
I remember beating this game as a kid and boy golly mister, did it leave a mark. Just that perfect pinch of eldritch space horror combined with a mysterious universe in turmoil, with people literally losing their sh*t everywhere, even the wise old sages going mad. If anything, I think the beast represents the missed opportunity of homeworld 2, because the new higarans are so new to the galaxy there's a plethora of things they could unwittingly stumble upon that could lead to grand stories.P.S.: Also, when they finally introduce themselves as a proper warship I was like "hell yeah we are", it just hits you properly after the hell you endured up to that point.
This game produced some of the best vibes I can ever remember experiencing from games. Homeworld too, but Cataclysm, it just rules. I always wondered why the mimic pilots sounded so emo... now I know. 😕
I am so glad you mentioned the change in designation from mining vessel to warship at the end. That moment has stuck with me over these decades. Such a powerful game. I will always love Kiith Somtaaw and was super sad they barely existed in 2.
From a puny and laughable mining ship that at best is used as meat for the war grinder to a ass kicker war fleet called The BeastslayersThis is the kind of story arc that makes you feel like from zero to hero
Love to see this game not forgotten and a great video. However, and I know this is small, but I'm sad you left out the scene from the endgame cutscene where the Kuun-Laan flies between the rows of carriers with the mothership at the end. It's arguably the crowning achievement of the game and probably the most memorable visual of the franchise for me, even more so than Kharak burning.
The tone of Cataclysm (and I guess, Homeworld in general) always reminded of the Myth series; a small force, always on the backfoot against forces much larger than themselves, underpinned with a theme of unending melancholy.
Awesome review!One silly line that I remember feeling epic is in the final battle, once you finally manage to get the bloody artillery cannon to work against the Beast.The first time you score a direct hit and take big chunk of the Naggarok's health away, the Captain goes "DIE, YOU MONSTER!" with such gusto I almost creamed my pants.
Favorite game ever. Really wish we could get more unique looks into already established settings like this game did. Different perspectives and digging into the internal politics of what used to be the main faction made things so satisfying.
I really loved this game.Your little mining clan had an amazing arc .Becoming a warrior clan to stop an enemy none of the rest even knew to fear.
I'm so happy Homeworld Cataclysm get's the attention it deserves. I loved the game when playing it back in the days
I loved Cataclysm, for all it's flaws and differences to the first Homeworld, it had the same kind of feel but really seemed like the universe had moved on a couple of centuries. Homeworld 2 felt almost like a remake of the first one, just with a couple of additions, still good, but it didn't go anywhere new like Cataclysm did.
Well damn, I wasn't really interested in the previous Homeworld games, but this one caught me. The horror and underdog aspects sound amazing
This game was amazing it got me through much of high-school. The original homeworld and cataclysm are very special to me. Cataclysm is so unique and imaginative.
I love that at 24:10 as the Taidani commander is giving his speech about how the downfall of the galaxy is the fault of the Hiigarans they just cut off the transmission.
@FlyingMonkeyDeathGodMission 1: Our ships can't handle that kind of firepower, make sure to to stay out of the main battle.Mission 16: Full power to hyperspace module! We're ready to cut off the head of this beast once and for all!
@Foxy454 It leads me to believe the Tactical officer might be from Kith Soban.
The Taidani seething and coping about the once great Higaran Imperium.
@Foxy454 Mandalore talks off thr Captains arc, but the Tactical Officer also gets a bit of that in the background.
The Kuun-Lan's tactical controller (who Mandalore didn't have any clips of) outright says, "Sorry, command. They're just trying to distract us from this. Picking up multiple hyperspace signatures [nearby]."
Hell yeah. One of my favorite games of all time getting the spotlight it desperately needed. Criminally underrated.
Every time I hear them announce themselves as the warship, it seriously makes me so proud. Heck yeah, they earned it!
Great content, good to see some passion for the series. Cataclysm was a great spin off from the core storyline, but they should of done more. Was such a good storyline and shows what can be done. Lets see if HW3 actually learns from insight like this.
I remember getting this game when it came out and loving it. It's great to see it reviewed and it's great qualities being enjoyed and remembered.
The mission where you have to save the civilian transports left me so shaken I had to step away from the game for a few days after beating it. When one gets infected, it doesn't fail the mission. You just have to listen to the screams, and then put down what those innocent people have become. No matter how frantically I played, how I split up my forces, I just could not save them all. Cataclysm is a true horror game that left me trembling after its strongest moments.
@AzureinkVI it's actually horrifying when you think about it.The game doesn't have to explain it in detail how it works - it just tells you it's happening while the screams echo in the backdrop, and your imagination takes over.Good sound design is so important for making horror work, and I'm amazed at how well they pulled it off just from the inflections of the voice actors, the hum of the music, and the dissonant screams echoing like a chorus.
The most horrible part of it all is that the missiles are made out of those civilians that get infected.
@MBOmnis There's also the fact that, at least for me, I always thought Arthas was right. The Scourge were a serious threat, and no one knew who was and wasn't infected in Stratholme. Culling it was the safest option.
God yeah. That mission.Fuck that mission.The actual literal source of nightmares for me as a kid. I never finished the game because of it.Those screams...
I remember that. Even if you go balls-out on Acolytes- like, hundreds, maxed out on support- you cannot save each one.
Holy shit, this story is so well told. I thank you that you discovered this game for me as I'd never had known about it otherwise.
I played this thing back in the day, and felt the same way, space horror, inspired so much, like reading a good book, watching an awesome movie, an intellectual pleasure of admiring something special, art! much more than the sum of its parts, loved the video! thank you so much for the memories!!!
Love your content! Great in-depth reviews! Crisp editing! Comprehensive analysis!Keep up the great work!Ever try Dominions 4 or 5?Ever gonna do the Sins Mod? Hope its the star trek one :)
Still my favorite Homeworld game and still a great piece of horror in gaming. This game added stuff that even Homeworld 2 couldn't even do and the fact that a small team put this together goes to show that you dont need a huge AAA team to make a great game and story. When i played this for the first time after playing HW2 i foung that this fitted with the lore and cannon far better than HW2, even though this didnt get the remaster that it deserves the fact that its still spoken about is really something. The beast itself was a far more formidable enemy than Makaan and the Vagyr and thats due to the great script and even better VAs giving a Hollywood performance when you can hear their frustration and fear knowing that they are facing the end itself and hearing the great Campbell Lane as the Bentusi giving a stellar performance and the speech between then and the Somtaaw captain was legendary. I wouldnt mind a remaster but i think its perfect the way it is and the fact that the source code is lost doesnt mean much to the fans, if they can pull the source code and reverse engineer the original Diablo 1 and port it to phone tells me there is always hope. Great video by the way you have earned my subscription for that
This was the first RTS I played, as a kid. Even all these years later, those early cutscenes are etched into my brain. Good times lol.
I am so glad that you did this review, I still get shivers from certain music tracks and levels in this game, the voice acting was absolutely top notch and the universe really felt like it came to life in this game... and was then slowly being snuffed out.The real Cataclysm, this game, still has such a major effect on my gaming tastes to this day and is a pillar up against which most modern sci fi games simply fail over and over again.Thank you for revisiting this now aging but still great masterpiece.
As someone with very little investment in this series beyond what I've listened to in your reviews of the games, seeing the Somtaaw symbol before and after their redubbing as the "beast slayers" made me smile. What a cool story.